Sixaxis of Evil |
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Heavenly Sword (PS3/SCE, Ninja Theory) and Lair (PS3/SCEA, Factor 5) are two new first-party PS3 action titles that implement motion-sensor controls, with understandably mixed results. Both games offer a glimpse into the PS3’s potential future, despite their shortcomings. The Heavenly Sword advertisements are tailored towards celebrating its The Sixaxis portions of the game involve giving aftertouch to projectile weapons like arrows or cannons. Upon shooting, holding the button will allow the player to see from the perspective of the projectile, to help direct it into enemies using the Sixaxis. It works similarly to the Wii controller, in that tilting the controller even slightly will cause the weapon to move on the screen. It’s really nifty at first, but there isn’t much expansion on the original idea, so the later shooting levels don’t incrementally build from the first one. At six hours, Heavenly Sword is also too short for such a high-profile game. With limited replay value, it may be tough to justify a full purchase, but you won’t necessarily play through the dense story mode in one sitting. At the very least, Heavenly Sword warrants being played through once. Lair, a far more ambitious and potentially ingenious concept, is a open-ended shooter similar to the non-rails Star Fox levels, with dragons instead of arwings. The Sixaxis is more essential here than Heavenly Sword, as the dragon moves entirely with the motion-sensor. Turning works nicely and isn’t too difficult, but the 180-degree turn requires the controller to be perfectly level since gamers must tilt the controller upward twice. If the controller is crooked, the dragon will speed up or simply not do anything. Visually, it looks like a first-gen PS3, with some highly detailed buildings and environments brought down by frame-rate issues. With my limp typist wrists, having to continuously twist them to control my dragon did not help my carpal tunnel, and I couldn’t play longer than an hour without taking a break. Heavenly Sword and Lair have some great ideas and there are moments of great pleasure to be had with both, yet there are minor problems that tend to overshadow these positive attributes. It will be interesting to see if Sony continues to embrace the Sixaxis with the recent announcement of a new dual shock controller. |
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