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Reflections |
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Video game review by ERIK LEIJON
Portables. Make no mistake—consoles blew this year. Likely because we’re all waiting for next-gen, but the consoles felt old. The Nintendo DS and Sony PSP, on the other hand, were like a breath of fresh air. Most of the games that made my jaw drop this year, or at least piqued my interest, came from the two portables. Where else could you play as a surgeon (Trauma Center: Under the Knife [Atlus]) or a lawyer (Phoenix Wright: Ace Attorney [Capcom])? The Nintendo DS had a decrepit launch in 2004, but has redeemed itself with some mind-bogglingly original titles. As for the PSP, have you seen the damn screen yet? The games are also starting to live up to the lofty expectations of Sony’s first portable.
First-person shooters. I’ll admit that sometimes I myself probably gave too much press to this over-saturated genre, but I can only work with what they give me. It’s not that Quake 4, Doom 3 and UC2005 are bad games; in fact, some of the most fun I’ve had this year has been playing these games. But isn’t there some way developers could create FPSs and not restrict them to space, or World War II? Money. Video games are definitely a major industry, to the point where both father and son are reading about the XBox 360 launch in the Wall Street Journal. Usually when money is mentioned the name Electronic Arts comes up. They bought their way into their main competition Ubisoft earlier this year, and they’re trying to buy mobile upstarts Jamdat as we speak. Bandai and Namco merged to form the largest distributor of big-eyed Japanese anime characters in the world. Longtime publisher Acclaim bit the dust, and Ubisoft is going to invest some major money into Montreal and Quebec City in the next decade.
See ya next year, Link. |
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